For all their top-secret military bases and heavily guarded fortresses, the video game worlds are still reckless when it comes to security. Look no further than the likes death light 2And the The Last of Us Part 1or DeathloopComputer passwords and secure combinations are written on scraps of paper hidden just feet away.
The same can’t be said about Signalis, the survival and horror game released two weeks ago on Game Pass. It takes place in the outer reaches of a fictional star system, on a winter planet not unlike John Carpenter’s Antarctic Research Base. the thing. Something has gone awry in an underground facility, and as the robot has recently woken up from hibernation, your job is to go down the pool, fend off brutal zombies, and solve a pile of environmental puzzles from a top-down perspective.
[Ed. note: Light puzzle spoilers follow for Signalis.]
One of the first obstacles to the game is the presence of a locked safe in a classroom on the east side of the map. Upon first encountering the safe, she breathed a sigh of relief, and, disappointed that an otherwise elegant toy was resorting to such a cumbersome video game, began searching the classroom and adjacent rooms, looking for a note of the code. I came short.
Instead, I found the service request form. It reads: “The wall safe in Class 4B keeps resetting to the default set. What is the point of the entire radio code broadcasting system if our safe can only be opened using the code in the manual?” Naturally, this sparked a search for said clue. But first, I found a slot card – a pretty much finished technology that allows, among other functions, to view an embedded piece of microfilm. I brought it to a microfilm viewer I had found earlier and there he is: There was a default security token, in the ghostly magnified print.
This puzzle not only achieved that elusive balance between challenging and intuitive, but also had meaning in the context of SignalisScientist: This is a facility built on a class system that keeps important information out of the prying eyes of miners, guards and bodyguards. It stands to reason that the bureaucratic elite would not leave important safe groups lying on a table or in an open cupboard. It took a troubled written complaint (which, depending on the file number, went through several layers of routine) to send me, a humble human, down the right track.
In some cases, I don’t mind finding the keyboard icon jotted onto the tag board. There is a certain self-awareness at play – something that says, “Look, this is a video game, and sometimes, the characters have to be dumb in order to have fun.” (victim It’s still my favorite game from Arkane Studios, and it’s one of the most notable offenders in this game.)
But there is something exciting about having it in the game world where the actually NPCs are cautious, thoughtful, and sensitive. It increases the voyeuristic quality of the analysis by the property of the person who did it explicitly Not You want me to do that. Flooded developer Rose Engine Signalis With puzzles that offer this thrill.
I’m not saying that I want every game to feature two-factor authentication puzzles (in fact, that can be quite fun), but I do think that video game vocabulary is pervasive enough that traditional PC hacking and secure hack puzzles need to go the slot card route. When studios fill their worlds with smart people, they trust that their players will respond in turn. We throw up the word “immersive” a lot, but it’s a rare game that really earns the label. Signalis It deserves a place on that list.
“Web specialist. Lifelong zombie maven. Coffee ninja. Hipster-friendly analyst.”