To describe Lost in Harmony by Digixart in three worlds, I would say, emotional musical melody.
Lost in Harmony follows the stories of two different individuals, Kaito and M.I.R.A.I. Both stories are quite distinct. Kaito’s is sad, whereas M.I.R.A.I’s is upbeat and generally happier. Not only are their stories completely different, but the music is different too. Which is what greatly enhances Lost in Harmony’s story telling technique, especially with Kaito’s.
The Stories of Lost in Harmony
Kaito is a teenage boy, and has a friend called Aya. She is going through something extremely difficult and being as close as they are, it makes Kaito very upset. I won’t talk much about their story, as it will ruin it for you if you play it. Kaito and Aya communicate via text message. Their conversations revolve entirely around Aya and her situation.
Their conversations generally aren’t happy ones and when they stop talking, you enter Kaito’s dreams. Depending on their conversation, you will either have an easier chapter or a very intense one with lava or meteors. The music, which is what makes this game fantastic, will change depending on his mood.
This spunky little robot’s story is completely different to Kaito’s. Don’t expect a sad story, this is upbeat. M.I.R.A.I escapes from an evil corporation’s laboratory, simply because he wants freedom to do as he pleases. From there you are evading capture from the authorities. We soon find that the people of Earth like M.I.R.A.I. He is even displayed on large screens throughout the city. This doesn’t bode well with the aforementioned corporation. His story is about evading capture and enjoying the outside world. Like Kaito’s Adventure, I won’t spoil the story. However, it was a lot of fun and it was nice to play something a bit happier.
Gameplay and Music
Like I mention earlier, the music of Lost in Harmony is fantastic. From what I can tell, Digixart’s composer has remixed music from various things, including Harry Potter and Beethoven. Kaito’s Adventure involves a lot of classical music and famous soundtracks, whereas M.I.R.A.I’s Escape is much more techno orientated; which makes sense considering the two stories are very different. I was impressed how the stories developed and kept me interested; even if it was mostly because of the music.
As Kaito, you and Aya are on a skateboard dodging all sorts of obstacles in your way. M.I.R.A.I does the same thing, but without the skateboard. The obstacles represent what is happening in both of their lives, with one thing in common, they’re trying to escape. Lost in Harmony’s gameplay reminded me a lot of Guitar Hero’s musical aspect and key prompt design. Which wasn’t good for me, because I’m awful at Guitar Hero.
To finish one of the 12 chapters, you must acquire a minimum amount of points, which equals up to 50%. To get a higher percentage, you must successfully dodge obstacles, collect stardust, including three orbs (you don’t necessarily need all three) and successfully hit the on-screen prompts. You use the arrow keys to move and S,D,F,G for the music prompts. It may sound simple, but it can become difficult at points. Particularly when there are A LOT of musical keys to hit and you need to watch for objects; luckily, they barely coincide. Of course, some levels were easier than others. I had one where it was nearly all key prompts, and I did surprisingly well. Others I found to be extremely difficult. One of Kaito’s last chapters involved dodging a small amount of obstacles, whilst trying to hit an overwhelming amount of musical notes.
I loved how with Kaito, his mindset drastically changed his dreams. Sometimes there were tsunamis, meteors or even Tetris blocks flying at you. As M.I.R.A.I’s was mostly about him escaping, a lot of his chapters were on highways. Playing through the story does unlock some sort of visual loadout for your characters, but it doesn’t impact the story.
I loved everything about Lost in Harmony. Digixart created fun and engaging stories that were greatly enhanced with the soundtrack. I was very impressed with how they perfectly synchronised the music with the gameplay. It made it a lot easier, because the music helps you predict what to do next. I think if the soundtrack was even a couple seconds off, the game would have been much more difficult.
The stories were great, but I would honestly play Lost in Harmony for its soundtrack alone.