Don’t Notice Me by solo developer Lana Lux, is a narrative based puzzle game where in which you must retrieve a love letter you sent to a boy.

Let’s Get That Letter!

You play as Mika, a love-struck girl who gave a boy a love letter, and now wants it back for fear of being embarrassed. Upon beginning Don’t Notice Me, you’re in detention, writing a letter giving the backstory and the goal of the game. Now don’t worry: you don’t need to escape detention. Instead, your mission is to find Elliot’s (your crush) address in order to break into his home; this is where the puzzles begin.

There are three areas: the high school, Elliot’s backyard and his house. The puzzles to complete each section vary in difficulty, and will also change on each playthrough; making each one different from the previous. I did like that added level of complexity.

Don't Notice Me

However, not everything will change thankfully. Codes will stay the same, but be on rotation, so if you do what I did and write down the different passwords to Elliot’s computer, eventually you will get one that works. Unfortunately for the player, this doesn’t necessarily mean you will progress, as Don’t Notice Me is a narrative driven game, certain steps will need to be completed in a specific order.

When looking for clues, you will need to be diligent and check everything; books, cupboards, pictures and drawers (once you open them). Once you enter a level with people, speak to all of them, there may be a clue to continuing. The same goes for pictures, have proper look at them, and that’s all I’ll say for clues.

The Quirky Touch Of Don’t Notice Me

Straight away there’s a certain charm about Don’t Notice Me. The whole game is so bright and enticing, I would often find my self checking out the scenery, as it looks so pretty.

Another nice touch is its humor. There are jokes absolutely everywhere, even flashbacks to old memes. I enjoyed the dialogue when you would click on something in the environment. Often, I would stray from the story to click on everything to find some humorous quip: I didn’t want to miss anything. Elliot’s room is not only a good place to unearth his personality, but also Mika’s. She seems quite oblivious to things and also is a bit dark. For example, Mika views an inkblot test, and her viewpoint on the image made me question her mindset a bit.

I Would Have Liked More

After playing it for a few hours, I finally completed the game and felt relieved and somewhat satisfied. I had fun during Don’t Notice Me, but at the same time I was often frustrated with the puzzles.

Don't Notice Me

Especially in Elliot’s room, if you aren’t taking down notes, I’m not sure you can actually progress. He has a set of drawers, and I never got to open all four. There would maybe be two or three codes in his bedroom and even that would vary. Maybe there was another way to get all the codes, but I couldn’t find them; not saying there wasn’t a way. However, I thought it was pretty cool that there are multiple endings, which I experienced many of; even failing gave you different ones.

All in all, Lana Lux has made a fun and intriguing game that gave me a lot of surprises and frights (Elliot catching you). If you’re looking for something short and fancy yourself a bit of a detective, this will be right up your alley. Lastly, I would like to see more for content for this game because there were things brought up at the end that I would like answered.

Don’t Notice Me is currently available on Steam.