Beat Hazard 2 is about brain melting effects, loud music and a battle to survive. Essentially a twin-stick shooter that lets you decide the soundtrack; and then punishes you for it in the best way. Cold Beam Games Ltd has created a true successor to the last Beat Hazard game.
Back To Basics
I remember when I got the first Beat Hazard, a friend brought it for my birthday. I spent the next few years constantly trying to beat my scores, going through every cd I owned. We would share albums and compete against each other, and it was great fun. Beat hazard had become my game to spend half an hour on when I had free time. Sadly when that pc died, I lost all my music and had moved onto digital mediums for that.
Luckily this leads me to by far my favourite improvement in Beat Hazard 2. I’m not sure what the witchcraft behind ACRCloud is, but the ability to have it recognize the music I’m playing and bring it into the game is fantastic.
There is something beautiful about just starting a playlist on Spotify having the songs be used against me that brings absolute joy to me. It’s not just Spotify either, any music service including youtube seems readable by the software. Support doesn’t end there, not by a long shot; a whole host of file types are supported, Shoutcast internet radio works as well.
Let Chaos Reign
The critical draw from Beat Hazard 2, much like the original is the chaos on screen. It’s a hectic game: Strobe light, space debris and enemies all swarm the screen. Rests are few and far between, (at least with my music of choice) it is beautiful chaos though. It’s compelling, engaging and most importantly fun.
From the moment the game opens, it doesn’t hold back. The screen flashes in time with the soundtrack. Colour radiates from the screen, daring you to play.
The levels are unrelenting, throughout them these huge bosses that eclipse the player’s ship come to wreak hell. These enemies are huge; they fill most of the screen and force the player to dodge from one end of the screen to another. To make things worse, some appear with a shield that needs to be destroyed before you can even do any damage to them.
Thankfully, this leads me onto another aspect, perks.
When a level is finished through beating it or losing, the player earns points and cash. Points add up to levels; level unlocks perk points. Perk point understandably unlocks new perks, these include extra lives, starting the level with picks ups to boost your power and multipliers. Then there is my favourite perk, one that makes money spawn more frequently. The money is used to upgrade the perks that have already been brought, so that more pickups at the start, gain a higher staring multiplier and boost the rate cash appear even more.
Is Beat Hazard 2 Worth It?
I have loved every second I have spent on Beat Hazard 2, I even returned the favour and picked it up for my friend for Christmas. For a game with the early access title, it feels polished and slick.
The addition of being able to use streaming services, to me is worth the price of admission alone. I hope that more games of this genre adopt the technology, it feels seamless, and Steve (the developer) has done an amazing job so far. I am really looking forward to seeing what comes next.
If, like me, you enjoy flashing lights, loud music and shooting down entire fleets of enemies Beat Hazard 2 is well worth the asking price.